At a recent industry summit that gathered technology executives, Take-Two Interactive’s chief executive Strauss Zelnick delivered a controversial perspective on artificial intelligence’s role in creative industries. While the broader tech sector continues to embrace AI advancements, Zelnick asserted that generative AI fundamentally lacks the capacity for true creativity, describing its output as merely “derivative content” based on historical data patterns.
Fundamental Skepticism Toward AI Capabilities
The gaming executive articulated two primary concerns regarding AI implementation in game development. First, he highlighted the unresolved copyright protection issues surrounding AI-generated content. Second, and more fundamentally, Zelnick questioned whether AI systems can ever achieve genuine creativity, stating that “by definition, there can be no creativity in an AI model because it’s data-driven.”
Zelnick illustrated his position using Take-Two’s flagship franchise as an example. When questioned whether AI could develop an effective marketing strategy for Grand Theft Auto, he responded unequivocally: “The answer is no. You wouldn’t get anything good out of it. You would get something pretty mediocre.”
Strong Financial Performance Despite Industry Headwinds
Market analysts maintain positive outlooks for Take-Two’s upcoming quarterly results, scheduled for release on November 6. Experts project earnings of $0.91 per share, representing substantial year-over-year growth of 37.88%. Revenue expectations stand at $1.74 billion, an increase of 17.71% compared to the same period last year.
Should investors sell immediately? Or is it worth buying Take-Two?
The full-year forecast appears even more robust, with anticipated earnings of $2.86 per share (up 39.51%) and revenue projections of $6.11 billion (an 8.13% improvement). Despite recent share price volatility, Zacks Research continues to assign Take-Two its highest “Strong Buy” rating, though the company trades at a forward P/E ratio of 88.86—significantly above the industry average of 23.34.
Proven Franchise Strategy and Upcoming Major Release
Take-Two’s business approach continues to emphasize its established franchise model. The company portfolio includes eleven separate intellectual properties that have each sold at least five million copies upon initial release, supplemented by over twenty successful mobile gaming titles.
The most significant catalyst on the horizon remains Grand Theft Auto VI, with its scheduled launch in May 2026. The commercial potential is underscored by the performance of its predecessor: Grand Theft Auto V generated $1 billion in revenue within just three days of its 2013 release.
Zelnick’s stance presents a striking contrast to the prevailing industry sentiment, positioning Take-Two as a company betting on human creativity over algorithmic content generation during a period of intense AI enthusiasm across the technology sector.
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